FORGE
WebMCP-first architecture

Human-Agent World Laboratory

Build worlds
together.

Inspect, modify, test, repair, and evolve a playable medieval world through structured browser-native agent tools—while every meaningful change remains visible, auditable, and reversible.

30 structured tools

Inspection, simulation, repair, and governance.

Human approval

Observe, propose, or autonomous permission modes.

Deterministic QA

Real graph analysis and seeded combat simulations.

FORGE laboratory with a miniature crypt, illuminated world map, and agent instrumentation

Live demo world

Ashen Reach · Forgotten Crypt

Seeded QA defect

Why studios care

One governed workflow instead of disconnected debug tools.

FORGE demonstrates a reusable control plane for stateful products: structured inspection → bounded proposal → human approval → measured execution → validation → audit and rollback.

Built for real game-production roles, demonstrated through a playable RPG.

Quest designers

Find broken progression from the real world graph and propose the smallest repair.

QA teams

Reproduce defects and prove fixes with revision-specific deterministic validation.

Live operations

Review bounded changes with attribution, checkpoints, and rollback.

The same inspect, approve, verify, and reverse pattern applies to CMS operations, commerce configuration, support diagnostics, and other agent-operated web applications.